Check out some more screenshots of EA Sports new Facebreaker game

New Top Spin 3 Player Announcement Screenshots!

Check back for our coverage of the NBA Live 09 Community Event June 25-27.

ConsoleSports was at the EA Sports Football Community Event May 28-30, 2008

Check out the new 2K Sports Prizefighter screens

EA Sports has released more screenshots of EUFA Euro 2008. Take a look!

Madden 09 Dev Blog- New Tackling Engine

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Written by Scott Hemphill   
Thursday, 15 May 2008

05.14.08

Madden 09 Tackling Engine Blog & Video

[Glossary]

-          Procedural: This means results are changed by the hardware during gameplay - in essence an animation can be changed as it plays back instead of having to be pre-canned

-          Ragdoll: When physics are used to take over posing a 3D character, usually with a system that behaves like a crash test dummy, or a dummy with springs attached called "Powered Ragdoll".

Intro

First off I want to say hello, this is my first blog as the animation director for the Madden and NCAA football titles so I wanted to offer up a brief bio/intro so you guys can know where I am coming from.

I started my career in film working as a special effect animator and technical animator, moving on to lead animation and rigging on films including "X-Men2".  I moved to games about 5 and a half years ago, but still do action sequence and fight choreography pre-visualization for films once in a while (most recently on "Transformers" and "Jumper"). 

In 2003 I moved with my family to Vancouver to work as a Senior Animator for the FIFA franchise.  After 2 years I was promoted to Animation Director and worked on a few other titles at EA-Canada, most recently as the Animation Director for "NBA Street Homecourt".  While working at EA-Canada I collaborated frequently with Ian Cummings as all EA Sports titles now share our proprietary next generation animation technology that I have spent many years working on designing with my colleagues.

After Homecourt, Ian Cummings and the team here made me an offer I couldn't refuse, to move to Orlando and work on the historic Madden NFL franchise.  As a former football player myself, and a guy who loves working on sports titles, I jumped at the opportunity to transfer to Tiburon and work on one of EA's best games.  Animation technology for simulation sports is held to a far higher standard than any other genre in our industry. Animation volume is also about 10 times that of an action title, and our character to character interaction is at a level that no other genre of game must even come close to dealing with.  I have always been one who likes to attack the most complex challenges head on.

So on to the fun part!

The all-new Tackling Engine

One of our primary pet-peeves in Madden NFL has been in the responsiveness of tackling. We wanted to feel like as a ballcarrier or defender you are always in more control.  The feeling of delay before a tackle started really took away from responsiveness. Also the "suction" you get when being pulled into tackles, well, sucks.  We found that the cause of the delay was searching through our 300 and some odd tackles for one that "matched" the current scenario as close as we can, and while this may only take 1/10th to 1/4th of second, I found that delay un-acceptable.  So we invented a whole new way to tackle this year...

(Read full blog and see new video HERE from the Madden09 site)



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EA Community Madden Developer Conference Call

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Written by Scott Hemphill   
Wednesday, 14 May 2008

Yesterday, Consolesports.net took part in the EA Madden/NCAA/Head Coach community conference call (happens every Tuesday at 6pm EST).  This was the second call since this program began, and they have been very entertaining, informative, and interactive.  There’s lots of good info that comes out of these calls, and in some cases we can’t always share the details just yet.  I have to hand it to EA, their level of involvement with the community has been steadily increasing over the past 2 years since we've been involved. 

On yesterday’s call, Will Kinsler, the EA Community Manager, told us that EA is hoping to have one of the Madden devs on next Tuesday's call to answer questions and interact with those of us site reps in the EA Community Leaders program.  This call will take place on May 20th (next Tuesday) at 6pm EST.  There should even be some recording of the call that EA will put up on their site, so you guys might be able to listen-in afterwards.  Will said he’s hoping to get one of the dev guys such as D-Cas or Phil Frazier take part in the call, which should be pretty informative.  Its great to have access to those guys.

In the meantime, we are to gather questions from our readers about Madden NFL 09 that we will ask on the call.  We will set up a thread for that in our forums. 

Go here to post questions:

http://consolesports.net/forums2/index.php?showtopic=4077


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Last Updated ( Wednesday, 14 May 2008 )
 

Football Gaming Excitement Returns

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Written by Scott Hemphill   
Wednesday, 14 May 2008

 Summer is right around the corner and an old feeling has suddenly returned that I haven’t had for some time.

I’m excited for football video gaming season again. 

That’s not to say that over the past several years that I haven’t eagerly anticipated Madden 2XXX or even All Pro Football 2K8. However, relatively speaking, I don’t think I’ve ever been this hopeful about the feature sets.  To be perfectly honest, EA looks like they are bringing a jaw-dropping amount of features to the table with their three football products due this summer.  Online dynasty for NCAA, online seasons for Madden, vintage playbooks in Madden, adaptive AI, new commentary, and many other features gamers have been asking for.  Last but certainly not least, NFL Head Coach 2009 also looks to provide a unique football experience the likes of which we haven’t seen on consoles, even adding play creation that can be carried over to the Madden 09 game. 

Heck, Consolesports.net even knows about some Madden features we aren't at liberty to discuss just yet- but believe me when I say that I’m very excited.

Of course, as we are prone to say here at Consolesports, the proof is in the pudding, and feature sets are nice, but if they aren’t balanced and working as advertised, there’s still potential problems.  Still, I think EA is doing their darnedest to bring back the “wow” factor to its football franchises, and I’m very happy for that.  I know most of us will be quite busy in July, August, and probably throughout the whole of football season, particularly if the online offerings are what we hope they will be.  EA is taking some welcomed and necessary steps several months before release to make sure that the online portions of its new football games offer a stable connection throughout the country.  That has been done in the past, but its being done VERY early, so if any problems or unforeseen lag issues arise, they may be easier tweaked in the next few months before the games ship. 


EA is allowing a consistent trickle of Madden news about the 80+ new features.  Gamestop’s own site had some great news on their own “Madden Mondays” blog about the gameplay camera in Madden, which can be found HERE .  Apparently, there’s an option for a dynamic camera that pans backward during the passing plays to allow all receivers to be in view.  That’s big, because I know I struggled with Madden 07 before I got my own widescreen TV, and I know that widescreen owners had a big “passing vision advantage”.  Even with widescreen, you’d often have guys in the flats you couldn’t see, causing such things as screen passes and checkdowns to the backs to be a “leap of faith” in many cases.  This panning and dynamic passing camera appears to address that problem in a big way.  Unfortunately, that will probably make Consolesports’ own Craig Gonzalez (Bangpow) a bit too happy.  You see, Craig is known as “Captain Screen-Pass”.  I’m sure making that easier for him is going to make playing him that much more frustrating.  He might win more this year…. Maybe.  ;)


(Also note: the new passing-cam is optional.  Traditional camera is still a profile option for players)

One thing is for sure, I think that even from what little info we have, it appears that the EA football community concerns, posts, and wish-lists are really factored into the upcoming football games.  I for one am very anxious to see what the results are once we get our hands 'em.

Scott Hemphill
"Quietcoool72"
Co-Founder
Consolesports.net




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