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Written by Scott Hemphill
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Tuesday, 24 June 2008 |
This evening, I'll be representing Consolesports.net on the Madden Community Conference Call at 6pm EST. Madden Lead Designer Ian Cummings will also be on the call. Please post any questions you'd like asked HERE in our forums, and I'll do my best to get them answered. We have quite a few good questions already.
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Last Updated ( Tuesday, 24 June 2008 )
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Written by Scott Hemphill
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Tuesday, 24 June 2008 |
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Hey guys, Yuri B. here again for yet another year of awesome video game football on the PS2 and Xbox. For those of you who don't know me, I'm one of the designers working on this year's version of the game we all love, Madden Football. Wow, so it's hard to believe that it's been 20 years since we made the first Madden Football. It's equally hard to believe how much the game has evolved during that time and how much the PS2 and Xbox have participated in that evolution. Having said that, you've probably seen some of the recent hype and praise for our Xbox 360, PS3 and Wii brethren and it's all rightfully deserved. Officially the torch has been passed to the new generation of consoles, but for those of you still hanging on to your PS2's and Xbox's, don't' worry, we haven't forgotten you! No doubt most of you are probably asking, "So what the heck can these legacy gen versions possibly offer me?" Shockingly enough, these old girls still have a lot of life left in them, so let me just put those fears to rest...with Madden Football 09 I'm confident we're going to blow your expectations out of the water! Not only have we added a whole slew of new features to all of our existing modes, not only have we added some graphical enhancements, but we've also made improvements to the gameplay which I guarantee will change the way you play the game. We'll cover the new gameplay improvements in a future blog, so keep an eye out for it, but if you're interested in finding out what we've done with everything else, keep reading... (click "read more" below) 
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Written by Henry Dyck
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Friday, 20 June 2008 |
With EA’s announcement of Fight Night Round 4 I thought I’d write a small piece on what kinds of things I’d like to see EA Vancouver tackle in order to make this the best boxing game on the market.
I’m realistic enough to know that about 90% of this will never make it into Round 4, but it’s food for thought and I hope EA is hungry. (translation: this is way too long but maybe someone on this planet would like it)
Let’s start with the Gameplay:
There must be more emphasis placed on physics and attributes in regards to how fighters react to punches. In previous iterations of the Fight Night series, gimmick punches such as flash knockdowns or knockouts could be implemented. This meant that if these punches were executed successfully, the attributes associated with both fighters, in regards to power, defense or chin paid little consequence on whether or not there would be a knockdown or knockout. Want to make pillow-handed Chris Byrd a knockout artist? With these specialty punches that’s not a problem. Want to see your iron-chinned fighter get floored again and again? No problem.
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Last Updated ( Friday, 20 June 2008 )
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