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Madden
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Written by Scott Hemphill
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Tuesday, 24 June 2008 |
This evening, I'll be representing Consolesports.net on the Madden Community Conference Call at 6pm EST. Madden Lead Designer Ian Cummings will also be on the call. Please post any questions you'd like asked HERE in our forums, and I'll do my best to get them answered. We have quite a few good questions already.
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Last Updated ( Tuesday, 24 June 2008 )
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Madden
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Written by Scott Hemphill
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Tuesday, 24 June 2008 |
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Hey guys, Yuri B. here again for yet another year of awesome video game football on the PS2 and Xbox. For those of you who don't know me, I'm one of the designers working on this year's version of the game we all love, Madden Football. Wow, so it's hard to believe that it's been 20 years since we made the first Madden Football. It's equally hard to believe how much the game has evolved during that time and how much the PS2 and Xbox have participated in that evolution. Having said that, you've probably seen some of the recent hype and praise for our Xbox 360, PS3 and Wii brethren and it's all rightfully deserved. Officially the torch has been passed to the new generation of consoles, but for those of you still hanging on to your PS2's and Xbox's, don't' worry, we haven't forgotten you! No doubt most of you are probably asking, "So what the heck can these legacy gen versions possibly offer me?" Shockingly enough, these old girls still have a lot of life left in them, so let me just put those fears to rest...with Madden Football 09 I'm confident we're going to blow your expectations out of the water! Not only have we added a whole slew of new features to all of our existing modes, not only have we added some graphical enhancements, but we've also made improvements to the gameplay which I guarantee will change the way you play the game. We'll cover the new gameplay improvements in a future blog, so keep an eye out for it, but if you're interested in finding out what we've done with everything else, keep reading... (click "read more" below) 
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Fight Night
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Written by Henry Dyck
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Friday, 20 June 2008 |
With EA’s announcement of Fight Night Round 4 I thought I’d write a small piece on what kinds of things I’d like to see EA Vancouver tackle in order to make this the best boxing game on the market.
I’m realistic enough to know that about 90% of this will never make it into Round 4, but it’s food for thought and I hope EA is hungry. (translation: this is way too long but maybe someone on this planet would like it)
Let’s start with the Gameplay:
There must be more emphasis placed on physics and attributes in regards to how fighters react to punches. In previous iterations of the Fight Night series, gimmick punches such as flash knockdowns or knockouts could be implemented. This meant that if these punches were executed successfully, the attributes associated with both fighters, in regards to power, defense or chin paid little consequence on whether or not there would be a knockdown or knockout. Want to make pillow-handed Chris Byrd a knockout artist? With these specialty punches that’s not a problem. Want to see your iron-chinned fighter get floored again and again? No problem.
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Last Updated ( Friday, 20 June 2008 )
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Read more...
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NBA Live 08
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Written by Craig Gonzalez
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Friday, 20 June 2008 |
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The NBA Live 09 website is now officially live! To go along with the new site, you will find a new producer blog with NBA Live 09 producer Brian Ullrich. Also, as a reminder the NBA Live 09 Community event will be happening next week, so keep checking back to ConsoleSports.net for info. If you have anything you would like us to check out while out there, feel free to post your questions in the Consolesports.net forums . "Hello- this is Brian Ullrich, producer for NBA LIVE 09, here to tell you about some of the things we've been working on for LIVE 09. The team has been busy this year improving the game, building new features, addressing issues and suggestions from the community, and generally putting together what I think is going to be a fantastic game. I've been answering some of your questions in the weekly Q&A that Marcus has been running, but now we are ready to start telling you about everything we are doing for NBA LIVE 09. The Q&A has been good, but I know there have been lots of times where I wanted to tell you about something cool in LIVE 09 and just haven't been able to. Now we are ready to talk almost everything. I say "almost" because there is one really big thing we aren't quite ready to talk about yet- we will be making a big announcement about NBA LIVE at E3 this year, so be sure to look for that in July. Over the next few months the producers on the team will be coming on to tell you about their features and parts of the game, so I would like to introduce them here:" Read more...
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Last Updated ( Friday, 20 June 2008 )
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NHL 09
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Written by Craig Gonzalez
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Friday, 20 June 2008 |
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Earlier in the week I was asked to write a user review for the NHL 09 website based on what I saw at the Community Event. I just noticed this morning that it was online, so check it out... "The release of EA Sports NHL 09 is still a few months away, but it cannot come fast enough. EA SPORTS has really been pushing the envelope with their NHL series since it made the jump up to the XBOX 360 and eventually the PS3. NHL 07 debuted the "Skill Stick" which might've changed hockey games forever and NHL 08 added on with the AHL, 60 fps, and a "light" version of online leagues. So what could they possibly add to NHL 09 to take the series even further down the road of innovation?
For starters there have been new moves added to the game. Now you can perform stick lifts on defense, show off the skills of a guy like Sidney Crosby and perform one-handed dekes on offense, perform 360 degree poke checks if need be, and there's even a new checking system in place that can provide hundreds of different checking animations. You can also make people pay for hanging out in front of your goalie by giving them a few friendly "reminders" that they aren't allowed to be there with some quick nudges of the R-Stick." Read more...
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