ConsoleSports.net News Items
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Madden
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Written by Scott Hemphill
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Sunday, 18 May 2008 |
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Consolesports.net just got word from RAC, the EA Community Manager, that we are receiving an invite to the 2009 EA Sports Football Community Event at EA Tiburon, Orlando FLalong with 12 other representatives from the Madden/NCAA/Head Coach Community Leaders bunch. I'll be traveling out on Wednesday, May 28th, and spending Thursday the 29th and Friday the 30th in EA's studio... a mere week and a half from now. I'll be the one respresenting Consolesports.net at this particular event. Unfortunately, Craig won't be accompanying me on this trip since he's using his vacation time to go cover E3 2008 in L.A. for our site. I have to say that I'm extremely honored that our site has been recognized by EA once again with this invitation, and the same goes for the recognition from E3 as well. Its been a big year for Consolesports.net, and we are working hard to bring our readers and forum participants the best independent coverage around for sports video games. As for the actual EA Sports Football Community Event, I have to say that I'm more excited than I have ever been for one of these community events. The real big news is the timing of the event. EA is bringing in the Community Leader reps to see the products (NCAA, Madden, & Head Coach) at an earlier juncture than ever before. We are going to get to see work-in-progress games and have access to the design team far earlier than ever, and for two whole days in the studio. I'll be publishing stories for the site remotely (for whatever information is allowed..in case there's NDA's with this early event, which I fully expect there will be.) Regardless, I'm sure there will be plenty of good information for me to share with all of you. Our thanks to EA for making us part of yet another community event. Three football products, two days, one studio...and months before release... you can't beat that. I'm so there. Scott Hemphill Co-Founder Consolesports.net
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Facebreaker
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Written by Craig Gonzalez
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Friday, 16 May 2008 |
EA Sports have relaunched the website for their new boxing game, Facebreaker . It now has more features, and really mirrors what the game is all about. Keep checking the site as EA will be exclusively inveiling the characters of the game.
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EA NCAA
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Written by Scott Hemphill
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Friday, 16 May 2008 |
From EA's officia NCAA Football 09 site:
05.16.08 Custom Stadium Sounds Blog In an effort to bring more user generated content to NCAA Football 09 on the next generation consoles we've included a Custom Stadium Sounds feature. This system allows you take the audio files you have ripped to your XBox 360 or PlayStation 3 and play them when various events occur during the game. The audio file will only play if you are the home team in their stadium and there are just over 20 scenarios for you to choose from including: kickoff, tackle for loss/QB sack, turnover, touchdown, start of the 4th quarter, defense on 3rd down, penalty on the visiting team, and more. There is a limit of 50 events that can be created at any given time, however, there is an ALL option should you want to keep the same audio throughout the league. Specific team events have priority over the ALL setting; so if you have two touchdown events with one set to ALL and the other set to Miami, the Miami touchdown audio will be heard. Differences between platforms The only difference in this feature between the game machines is that on PlayStation 3 we can pull the actual song file and on XBox 360 we use playlists. Creating playlists is a simple process and can be done from the XBox Dashboard under Media - Music. Since the playlist will start from 0:00, we recommend using only one playlist per audio file (unless you plan on playing a bunch of really small clips sequentially). Design Decisions Why is it called "Custom Stadium Sounds" instead of "Custom Music?" During one of our team meetings the Creative Lead demoed the feature using a bunch of one-liners from popular Hollywood comedies. Needless to say, it was a huge hit with the team and the Custom Music system gained an entirely new identity. We renamed it Custom Stadium Sounds hoping our users would enter this mode with a creative mind. (Read full blog HERE )
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Madden
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Written by Scott Hemphill
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Thursday, 15 May 2008 |
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05.14.08 Madden 09 Tackling Engine Blog & Video [Glossary] - Procedural: This means results are changed by the hardware during gameplay - in essence an animation can be changed as it plays back instead of having to be pre-canned - Ragdoll: When physics are used to take over posing a 3D character, usually with a system that behaves like a crash test dummy, or a dummy with springs attached called "Powered Ragdoll".
Intro First off I want to say hello, this is my first blog as the animation director for the Madden and NCAA football titles so I wanted to offer up a brief bio/intro so you guys can know where I am coming from. I started my career in film working as a special effect animator and technical animator, moving on to lead animation and rigging on films including "X-Men2". I moved to games about 5 and a half years ago, but still do action sequence and fight choreography pre-visualization for films once in a while (most recently on "Transformers" and "Jumper"). In 2003 I moved with my family to Vancouver to work as a Senior Animator for the FIFA franchise. After 2 years I was promoted to Animation Director and worked on a few other titles at EA-Canada, most recently as the Animation Director for "NBA Street Homecourt". While working at EA-Canada I collaborated frequently with Ian Cummings as all EA Sports titles now share our proprietary next generation animation technology that I have spent many years working on designing with my colleagues. After Homecourt, Ian Cummings and the team here made me an offer I couldn't refuse, to move to Orlando and work on the historic Madden NFL franchise. As a former football player myself, and a guy who loves working on sports titles, I jumped at the opportunity to transfer to Tiburon and work on one of EA's best games. Animation technology for simulation sports is held to a far higher standard than any other genre in our industry. Animation volume is also about 10 times that of an action title, and our character to character interaction is at a level that no other genre of game must even come close to dealing with. I have always been one who likes to attack the most complex challenges head on. So on to the fun part! The all-new Tackling Engine One of our primary pet-peeves in Madden NFL has been in the responsiveness of tackling. We wanted to feel like as a ballcarrier or defender you are always in more control. The feeling of delay before a tackle started really took away from responsiveness. Also the "suction" you get when being pulled into tackles, well, sucks. We found that the cause of the delay was searching through our 300 and some odd tackles for one that "matched" the current scenario as close as we can, and while this may only take 1/10th to 1/4th of second, I found that delay un-acceptable. So we invented a whole new way to tackle this year...
(Read full blog and see new video HERE from the Madden09 site)
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Madden
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Written by Scott Hemphill
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Wednesday, 14 May 2008 |
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Yesterday, Consolesports.net took part in the EA Madden/NCAA/Head Coach community conference call (happens every Tuesday at 6pm EST). This was the second call since this program began, and they have been very entertaining, informative, and interactive. There’s lots of good info that comes out of these calls, and in some cases we can’t always share the details just yet. I have to hand it to EA, their level of involvement with the community has been steadily increasing over the past 2 years since we've been involved. On yesterday’s call, Will Kinsler, the EA Community Manager, told us that EA is hoping to have one of the Madden devs on next Tuesday's call to answer questions and interact with those of us site reps in the EA Community Leaders program. This call will take place on May 20th (next Tuesday) at 6pm EST. There should even be some recording of the call that EA will put up on their site, so you guys might be able to listen-in afterwards. Will said he’s hoping to get one of the dev guys such as D-Cas or Phil Frazier take part in the call, which should be pretty informative. Its great to have access to those guys. In the meantime, we are to gather questions from our readers about Madden NFL 09 that we will ask on the call. We will set up a thread for that in our forums. Go here to post questions: http://consolesports.net/forums2/index.php?showtopic=4077
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Last Updated ( Wednesday, 14 May 2008 )
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