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Written by Craig Gonzalez
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Tuesday, 18 March 2008 |
It was just announced on the Official NCAA 09 website that the Michigan State Spartan mascot, Sparty, was named the cover "athlete" on the Wii version of NCAA 09. You know, I kind of had a feeling that he was going to be voted to grace the cover of the game. I don't know why, but I just had a feeling.
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Last Updated ( Tuesday, 18 March 2008 )
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Written by Craig Gonzalez
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Thursday, 20 December 2007 |
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EA SPORTS PLAYS NCAA FOOTBALL 08 TO PREDICT NEXT BCS CHAMPION
BCSPreview.com Gives Fans a Sneak Peek at Bowl Game Match Ups Using NCAA Football 08 Simulations
December 20, 2007 – Today, EA SPORTS unveiled BCSPreview.com , a website featuring NCAA Football 08 simulations of the highly anticipated Bowl Championship Series. The website provides final bowl game scores generated from simulations of the Rose Bowl, Sugar Bowl, Fiesta Bowl, Orange Bowl and the BCS National Championship game.
The NCAA Football 08 engine simulates the games based on each team’s roster and their players’ statistics. Using the most current information available, the teams go head-to-head in a computer-generated match up. The final results from these simulations are posted on BCSPreview.com. In addition to scores, exclusive highlight videos of each of the simulations are available on the website.
Fans pledging allegiance to a particular NCAA school will be eager to check out the additional features on BCSPreview.com. Game specific wallpapers are available for download free of charge, plus the website has an absolute must for every loyal fan - the Taunt-O-Gram. The Taunt-O-Gram allows visitors to send emails showcasing their favorite team’s colors and logos. Rather than simply typing an email that is read by the recipient, users type a message that is delivered in the form of a zealous virtual cheerleader. The Taunt-O-Gram can be used to hassle rivals or to express excitement for a favorite team.
The Bowl Championship Series kicks off New Year’s Day with the Rose Bowl (USC vs. Illinois) and the Sugar Bowl (Hawaii vs. Georgia). The Series continues on January 2nd with the Fiesta Bowl (Oklahoma vs. West Virginia) and the Orange Bowl (Kansas vs. Virginia Tech) on January 3rd. The National Championship game will be held January 7th when #2 ranked LSU goes up against #1 ranked Ohio State.
Visit www.BCSpreview.com throughout the Bowl Championship Series for all of the results and videos from the NCAA Football 08 simulations. BCSPreview.com will be available until January 7, 2008, the day of the final game in the Series.
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Last Updated ( Thursday, 20 December 2007 )
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Written by Scott Hemphill
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Saturday, 15 December 2007 |
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So how does the new NCAA Football 08 360 patch stack up as Quietcool72 takes the reigns of the faltering Fighting Irish? So I decided to give NCAA 08 a fresh look today after the recent patch, and I have to say that so far, I'm impressed with some of what it does. Finally, lob passes are back. Gone are the days when the game forced low-trajectory passes that were easily picked off. It used to be you could barely throw over any defenders in the short to mid range. Indeed, this is welcomed news. Also, it seems like the super-DB AI has been toned down, and DBs act more realistically to the pass, and believe me, that was also a big fix that was needed.
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Read more...
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Written by Craig Gonzalez
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Wednesday, 12 December 2007 |
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We just got word that the NCAA patch for the XBOX came out today. I believe that it's similar to the patch that was released for the PS3 few weeks back, which fixed these issues:
Gameplay: Fumble Chance has been tuned to more realistic values and logic. Fumbling has been tuned to occur during more realistic scenarios such as big hits and collisions.
Gameplay: Defense Secondary aggressive coverage has been addressed. Defensive players AI has been better tuned for only certain percentile of defensive backs have the ability to make aggressive moves that are effective.
Gameplay: Pass Lead Tuning on Lob passes has been improved. The user has the ability to lead receivers with lob passes now. Also, Defensive playclock online increased from 7 to 14 seconds Pause clock increased from 30 secs to 50 secs
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Last Updated ( Wednesday, 12 December 2007 )
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Written by Scott Hemphill
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Friday, 21 September 2007 |
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Subject: EA Sportsworld Statement "EA is pleased to announce the re-opening of our Sports World Beta program. We are closely monitoring the loads and performance of the site and will continue to make capacity and processing improvements. In order to improve stability we have implemented a temporary gating system which allows entry for up to 1,000 users per 15 minutes. You may encounter a wait message but we're working hard to minimize wait times, and will remove the gating system as soon as possible." MARCUS STEPHENSON EA Content / Community Manager Community Experience Management EAC
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