NHL 08

NHL 09 Patch Explained by David Littman

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Written by Craig Gonzalez   
Thursday, 30 October 2008

NHL 09 Lead Producer David Littman posted on his blog about what we can expect with the NHL 09 patch that's about to come out for the 360 and PS3.  Here's the main imrovements and you can read the entire blog HERE.

    * The jersey on the EASHL side select screen is more visible than
      the team logo. This will make it easier for people to see when jersey
      colors clash
    * Deking controls normal when shooting downscreen with "Always Up"
      controls
    * Checking has been tuned so you will see less big hits from guys
      that aren't traditionally known for hitting
    * Less CPU AI one-timers
    * Increased the height of dump ins, for a better dump and chase
      game.
    * No more goals from flip dumps
    * Better CPU AI logic near offensive blueline so they don't go
      off-sides as much
    * CPU goalie will not drag the puck back toward himself in a
      shootout
    * We have fixed the goals from outside shots that people are
      scoring. We have reduced shot accuracy when on the rush and when turning
      quickly, and from far out. You will now have to be more conservative
      when shooting on the rush. If you aim all the way to the left or right,
      your shot will go wide a lot more. Try aiming more towards the middle to
      hit the net from outside. This fixes the cross goal where you shoot back
      the other way, and the goal that goes in with the "curve" animation, and
      a few others. There's a reason NHL players don't shoot from outside on
      the rush very often. Dumping or trying to set up is a better play unless
      you have an odd-man situation.
    * We reduced the time it took to get control of the goalie by 1/3.

    * When line changes are set to auto, and a user changes
      lines/defense manually between whistles, the line/defensive pair you
      asked for will come out (or stay out).
    * If you have line changes off in Be a Pro, line change player
      chatter will be turned off.
    * When using a defenseman in BAP, BAP player won't get stuck on
      the bench and will be able to call for change
    * The EASHL will now go to continuous 5v5 overtime until one team
      scores. This way nobody has to sit out, and you get to decide who wins
      (this is now just like the NHL Play-offs)
    * The proper own-goal cut scene will be shown where the player who
      scored on himself is upset.
    * All cut scenes should now show players sitting in their
      respective team's bench.
    * Increase AI team aggressiveness and the likelihood of them
      getting called for a penalty on an infraction.
    * If Vision Control is pressed, you do not throw a hit when in
      front of the attacking net. This helps with rebound shots.
    * Increase the likelihood of a penalty if the stick hits the body
      during a stick lift.
    * Reduce the accuracy of shots for penalty shots and shootouts.
      Aiming for just inside the post is a lot tougher now


 




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Last Updated ( Thursday, 30 October 2008 )
 

NHL 09 Disc Read Error fix (360)

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Written by Craig Gonzalez   
Friday, 12 September 2008

There have been reports of some people getting Disc Read Errors for the XBOX 360 version of NHL 09.  EA Sports has notified us with a fix for the issue.  Apparently, it's a cache issue.  So, here's what EA Sports says to do....


CLEAR YOUR CACHE

go to memory blade in the xbox menu and press

X,X,LB,RB,X,X




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Last Updated ( Friday, 12 September 2008 )
 

NHL 09 PS3 Demo Impressions

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Written by Scott Hemphill   
Tuesday, 02 September 2008

 Over the Labor Day weekend, I was able to get some quality time in with the NHL 09 demo on my Playstation 3. 

I should preface these impressions by stating that I had some issues with NHL 08.  I found the game frustrating due to weak defense and the frequent perfect pass from the CPU player in along the boards to the always un-molested AI forward in front of my goalie who can always perfectly tuck a one-timer past my netminder.  I also felt that AI goalies on levels All-Pro and above were a bit too super-human.

So I fired up the NHL 09 demo, and I’m happy to report that there’s a lot to like from the demo. 

The demo starts off with some “training” that shows you how to shoot, how to aim, how to deke, and some of the new defensive/checking moves.  Veterans of the series will breeze through the shooting/aiming/deking, because that’s basically unchanged (which is to say…a good thing), however the new defensive controls (poke check, hits, etc) are a bit new…and very welcomed.  It looks like D is getting some good tools this year.  The checking/poke checking/hitting seems more effective this year. Last year, it seemed way to hard to cause a collision and/or knock an offensive skater off the puck.  This year (at least from the demo) it seems easier to cause collisions of varying variety and effectiveness.  In short, it looks like offensive minded players will find themselves without the puck (or on their backsides) if they try too much freewheeling hockey this year.  That’s good, because that means they will have to cycle the puck and run an offense moreso than merely carrying the puck everywhere. 

Once you get through the skill drills, you have two options.  You can play a 1 period “game” between the Penguins and the Redwings, or you can play a 1 period "game" on “Be A Pro” between the Pens and Wings.

If you choose just to play the standard game, its like previous NHL games-  you pass the puck and control the guy you pass to, or on defense, you can select the player you want to control on the fly.  You’ve played that mode before.

However, in “Be A Pro” mode, you take control of the center, and play him through the whole game. (In my case, I was Sid Crosby**).  The camera angles for “Be A Pro” are fantastic, as well as the “arrow” prompts that will occasionally pop up to tell you where you “should” be for your positioning..particularly as it pertains to your defensive assignment.  On offense, if one of your AI controlled teammates has the puck, you can call for the puck with the same button you use to pass (R trigger/R2)  At that point, your teammate will attempt to get the puck to you.  I had a blast trying to get Crosby in the open to tuck one home against my least favorite hockey team (i.e. The Wings).  The camera that follows you dynamically, and the feel of the game is top-notch. I think “Be-A-Pro” is going to not only be huge for this game, I think this mode will probably get so much recognition that it might be the standard for all EA Sports games going forward.  (I can already imagine this in Madden 2010..where you can be your favorite player for a whole game…and the camera adapts to that.)

Regardless of which mode you choose (standard or Be A Pro) I’m happy to say that EA Canada has upped the defensive game.  I saw open teammates suddenly have their sticks lifted by the closest AI defender as I passed the puck their way for what should have been a quality shot.  I could also do the same to the AI offensive players.  I can also initiate better body contact than last year…and the AI does as well.  In short, the defense has some brand new controls that will serve them well.

One thing I must mention is that the game did not report what difficulty level you are playing on. If it does, I was unable to locate it.  It was a bit easy to move the puck up-ice on offense, but once in the offensive zone, the AI did a pretty good job of forcing me to move the puck around.  Still, the passes you make – like last year- tend to be tape to tape…whether you are using Sid Crosby or some 3rd line forward.  It is important to note that some of this seems mitigated by the fact that though the pass might be on a perfect route to your other player, the AI frequently lifts their sticks and the pass often goes harmlessly past the player.  So there’s that factor. 

I can’t really make a call on the goalies in the demo.  I had problems scoring on them, but then again I was messing with new controls.  I scored 2 garbage goals, and had some “would be pretty goals” denied by defender stick-lifts in front of their goalie.  Again, I don’t know what difficulty level the demo makes you play on.  

Overall, I was very impressed with the demo, and extremely impressed with the Be-A-Pro mode.  I liked the feel of the skating, checking ,deking, passing, etc.  So far, it looks like EA Canada will have a big hit on its hands.

(**Note: Regarding Be-A-Pro, although the demo forces you to use either Crosby or the Wings' 1st line center, the full "Be-A-Pro" mode in the retail game will allow you to assume the role of any player.)

Scott Hemphill

Co-Founder
Consolesports.net




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Last Updated ( Tuesday, 02 September 2008 )
 

NHL 09 Demo available on PSN now, on XBOX Live Early September

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Written by Craig Gonzalez   
Thursday, 21 August 2008
August 21, 2008 – Need your hockey fix? Experience the critically acclaimed EA SPORTS™ NHL franchise in a whole new way with the NHL 09™ demo that is now available on the PLAYSTATION® Network™- Xbox LIVE™ demo to follow in early September. Re-live the excitement of last season’s Stanley Cup Final between the Pittsburgh Penguins and the Detroit Red Wings by stepping into the skates of a top NHL star in the new Be A Pro mode. With a dynamic new camera that puts the focus on your player, Be A Pro is a whole new way to play the greatest game on ice.
 
The new Be A Pro career mode will put you in the skates of an up and coming superstar. Start in the AHL and work your way up to the NHL, with the ultimate goal of becoming an NHL legend. The new Performance Tracker will rate your play in over 60 categories so you will know exactly what parts of your game you need to improve. NHL 09 will also introduce the evolution of online team play - the EA SPORTS Hockley League. Take your created player online and join a team with friends, or scout for players. Featuring 6 vs. 6 online play and the ability to level up your player - you can become the first great name in videogame hockey.
 
 Building off seven ‘Sports Game of the Year Awards’ last year, NHL 09 provides gamers with an answer to the offensive innovation of years past with the introduction of Defensive Skill Stick. Players can now use an improved poke check, sweep their stick 360 degrees to block passing lanes, or lift an opponent’s stick when playing defense. Take a proven formula, sprinkle on some innovation, throw in a whole new way to play and see for yourself why every EA SPORTS gamer will love NHL 09.
NHL 09 ships to retailers on September 9 on Xbox 360® and the PLAYSTATION®3 computer entertainment system.
 
For more information, please visit www.easports.com/NHL09


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From IGN: New NHL 09 "Realism" Blog From David Littman

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Written by Scott Hemphill   
Wednesday, 30 July 2008

 

 

(Full producer blog can be found HERE at IGN.)

Realism

David Littman
Producer
Electronic Arts

Hey guys, David Littman here, Just wanted to say hi and sneak a couple of features out to everyone.

This is the most realistic game of hockey I have ever played in a video game. Obviously you guys will have to judge it for yourselves (and talk amongst yourselves about how we say that every year), but there are so many moments that just feel like hockey. We have balanced offense vs. defense to a point where there are some games where you will get lots of great scoring chances, and there are some games where you will only get a few. It all depends upon how you play.

More than ever you have to change up your style. Some CPU (and user) teams will play more of a trap style where you will have to dump and chase just to get the puck over the blueline. It is not a game of "take the puck down the wing all the time and gain the zone every time". You will also notice CPU defensemen are much more aggressive in front of the net, especially on the two higher skill levels. Even on Pro (default skill level) you won't always feel like you are on a power play like last year.

The other realistic part of the game is that for the first time I can remember, it is tough to get the puck out of your own zone. With the more aggressive CPU AI and the new forecheck strategies you can actually forecheck and cause turnovers. CPU players block passing lanes and sweep their sticks (which users can do also) to block and intercept passes that also make it tougher to leave your defensive zone. You can create your own breakout strategies to counter this, or like real NHL defensemen use the net as an obstacle, make smarter passes and when in doubt...dump it out. When an opposing team goes into a 3-2 style forecheck (3 forwards attacking the puck) which the CPU teams will do when they are down a goal with a few minutes left, dump the puck out (so you won't complain about catch-up AI). - (blog continues at the site)

 




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