NHL 08

Elite Teams to be in NHL 08

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Written by Craig Gonzalez   
Tuesday, 19 June 2007

According to Dagbladet.nu, NHL 08 will now feature Elitserien league teams.  Here's the translated version of the article:

"Sjödin is still in Brynäs, Magnus Johansson leaves Linköping, Södertälje has aquired a new goalie and...
Now it is really important to have those stuff in mind beacuse of this year is the first year that the correct Elitserien-teams and players are included in EA Sports NHL-game.

The name of the game is "NHL08" but it could have been "Elitserien 08".
For the first time is the correct teams and rosters included in EA sports popular video game.
- Lets see... Malmö got relegated? They are not in the game this year but the new team Södertal...jae? Do you pronounce it that way?
Meredith Kaufman in the team behind the NHL-game maybe go offside when she is dribbling with difficult-pronounced swedish names but the pass to the fans in computer game-Sweden is understood.
- It´s kind of cool, eh? says the chief producer, David Littman at an early demonstration of the game at the EA headquarter in Vancouver, Kanada.

Correct fixtures
- Before, we had to use the previous seasons teams and rosters because of we didnt got the time to include the actual ones. This year, we goth both the fixtures and the rosters in time.
And that is just not for Elitserien. Also the finnish SM-liiga and the other european leagues that is included in the game is up to date with the reality.

Another new thing in the game is that the Stockholm Globe Arena and the finnish national arena Hartwall Areena is included in the game.
- The globe is one of the most coolest arenas I´ve ever been to, says Lippman.
The next few years of the game will more real life arenas from Europe be included.
- We have an 3 year strategy. 07 we focused on the coreplay. The free puck, dribblings and new penalty shots was the news.
- It was very innovative and was one of the reason that we got the prize, "The sportsgame of the year" says Littman proudly.

Some news like that in NHL08?
- In this game we are focusing on defence and AI. Skating is a big thing and we want to do the game even more authentic.
More reality
One of the news is "vision control"
- It will do the powerplay more realistic than ever, where they players has the face towards the goal, even if the skate to the side.
"Like this" he says and shows on a tv-screen when a Modo-player tries to find passing-ways through Djurgårdens boxplay.
- We are also working with speedburst. But it will not be executed by pushing a button, says David Littman.

Any more news?
- Yes, but eh... we are working with a lot of stuff that we not can reveal yet, says Littman with a smile.
"




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IGN: NHL 08 Preview

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Written by Henry Dyck   
Sunday, 10 June 2007

IGN's Jonathan Miller got the opportunity to preview an early look of EA's latest hockey title, NHL 08, in Vancouver, BC.

"June 7, 2007 - After defeating Ottawa in five games to take the Stanley Cup Wednesday, Anaheim is the new king of hockey.

Well, EA Sports may have to disagree.
NHL 08 will build on one of the most exciting sports videogame innovations in years -- the skill stick introduced in NHL 07. EA is looking to take the series to new heights with a new focus on skating, namely shaking defenders out of their dignity. But is NHL 08 good enough to overtake the competition at 2K Sports, the reigning king of videogame hockey? We took a visit to EA Canada to find out.

If you haven't got your hands on the skill stick yet, go rent NHL 07. Now. Basically you use the right analog as your hockey stick, using Fight Night-like combinations to rip off slap shots or triple-deke the goalie to go five-hole and light the lamp. Considering that we had been playing videogame hockey in the same way for, oh, about 15 years, the stick was a major and welcome innovation. Unfortunately for NHL 07, all the focus on the stick and new puck physics came at the expense of decent skating or defense. That's where NHL 08 comes in. "




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Last Updated ( Sunday, 10 June 2007 )
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NHL 07 Q&A With David Littman

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Written by Craig Gonzalez   
Saturday, 27 January 2007

A couple weeks back, we were granted permission to ask NHL 07 Producer David Littman a few questions regarding EA's revamped NHL series.  So, our ConsoleSports Canada hockey contributor, Henry Dyck, whipped up a few questions concerning the NHL series and sent them off...and here's the results...

CS: Thank you very much for taking this time to answer some of our questions. Here at ConsoleSports we're big fans of NHL07 for the Xbox 360.

David Littman: It is my pleasure. We all have a lot in common…we are also big fans of NHL 07 for the 360. I will do my best to answer your questions, but I can’t comment too much about NHL 08 at this early date, but I will do my best to address the NHL 07 [360 version] questions.
 




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Last Updated ( Sunday, 28 January 2007 )
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Official CS.net NHL 07 (360) Review

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Written by Administrator   
Saturday, 21 October 2006

Review by Blair Fraser (aka Fraserburn)
 

“Welcome to the “New” NHL.”  We heard that repeatedly last year during the comeback season of the National Hockey League.  September 12, 2006 marked the comeback year for EA Sports NHL 07.  It’s a revolution in its infancy.  

The Good: Graphics and Visuals like you’ve never seen before and Skill Stick, Skill Stick, Skill Stick!

The Bad: EA has a new baby and like most babies this one is bare bones naked.  Skeletal Franchise and Tournament modes and shy on customizability

 

Graphics/Sounds

NHL 07 brings the fans the best looking player models, crowd and building visuals of any sports game to date.  I can easily tell who the players are just by looking at them.  Rod Brinda’mour’s broken nose, The Predator Anson Carter’s long hair, Jagr tucking his skates into his socks all the fine little details like that are in the game.

The Goalie visuals are simply outstanding.  Florida Panthers goaltender Alex Auld did all the MoCap for EA and it is all spot on.  One complain though is every goalie plays net the same way in the game when we all know while 80% of the goalies are Butterfly goalies Hasek is a flopper and others play a more stand-up style.

The puck physics are unreal in a realistic way.  The puck moves at such a realistic level you’ll feel like it can do just about anything and go just about anywhere.  Pucks will trickle in if they get through the goalie, you can bank it off his skates from behind the net, it isn’t glued to your stick at all times and so on.

The sounds are on par with most EA games.  As usual they have their random bunch of songs from no name rock bands that get old after 2 days, but this time they give you the option of customizing your own soundtracks…..THANK YOU.  The on-ice sounds bring you into the game I love the sound of the skates on the ice, a nice little touch.

Commentary this year is revamped with new announcers Gary Thorne and Bill Clement.  They bring fresh commentary to this years game, and it is applied well in all the right places if it isn’t especially well written.  The Crowd and on-ice sounds are where its at anyway.

Skill Stick

EA might have stumbled upon the single greatest innovation in hockey video gaming (and possibly sports video-gaming) since the one timer in NHL 94.  I have never before felt so in control of what I’m doing on the ice.  Sure I could deke left and right and press the X button and roof a flick top cheese, but now I deke left, right, backwards, toe drag, spinorama then pull it out wide for a wrister or bring it back for the clapper.  I’m doing this not some button its all me.

Like previously said the right analog stick will do just about anything.  It dekes, shoots, hits, moves the stick in a defensive manner, wins faceoffs.  Is there anything it can’t do?

Now since the learning curve for this control scheme is pretty steep there is the option to go back to the old style if some of you just cant get used to it.  I’ll say it now this is the future of hockey gaming, 2K pay attention.

AI

The offensive AI in this game is dangerous.  You actually feel like if you give the puck away or don’t play smart in your own zone the other team will make you pay.  This is extremely apparent if you let the computer have a breakaway on you.  Watch out!

Offensively your players and theirs have a tendency to get ahead of themselves and go offsides awaiting a pass and the goalies like to push the puck in their own net while trying to cover it (thankfully this is few and far between)

Defensively the players move and react like they should covering the front of the net and the opposing defensemen, but the odd time you’ll see one stay behind the net with the puck too long and you can go steal it from him.

2K has the AI advantage here, but that is a product of building on that same engine for 4-5 years….

Dynasty / Extra Modes

Franchise - One word, Skeletal.

It’s a bare bones package.  Something to build on and slightly buggy, but it’s a good start
The Salary Cap is in there (sort of) along with 1 & 2-way contracts and they got rid of the annoying Owner Goals system.  Other than that though it is pretty much the same as years past

Online:

Ranked and Unranked games, custom matches and that’s it.  Sorry no online leagues folks.  Not to mention the poor EA servers which leads to missed hits, late button recognition, and some random face-off glitch where you’re skating along and suddenly you’re back at the faceoff dot….

World Tournament:

We’ve been playing this for how many years? Thanks for tossing us a bone it has to be in here but wheres the rest of it?

Shoot-out:

We had this already.  I think it’s called a demo…

Where are the elite leagues?  Maybe the AHL? Oh I don’t know options for shortened seasons, playoffs, turn off CPU trading, multiple human ran teams, FANTASY DRAFT!!!!

Presentation/Menu

I’m not sure this required its own subsection but here goes.  The menus look fine and they aren’t slow like in madden.  Why are they slanted you cant see the damn numbers on the right hand side because it gets so small.  Eventually I found the option to turn it off thankfully.

In game views welcome to my personal beef (a hockey video-game beef in general) That is NOT a broadcast view if it moves side to side. That is a SIDE view.  A broadcast view in a hockey game is one where the camera is fixed at center ice and pans left, right and zooms in when the play is in either end zone.  Some of the gaming geeks around here like to set up their franchises and let the computer hash it out between the teams and sit back and watch.  I want to be able to run my team and sit back and watch and have a beer thinking that I’m watching a fair resemblance of a real hockey game my team vs his team.

Anyways to wrap up this rambling cobbled together first review NHL 07 is a good base for EA to build on.  This could be something great the question is will EA take it where it needs to go?

Graphics/Sounds
    – 9/10
AI             - 7/10
Control        - 10/10
Presentation        - 8/10
Dynasty/mode depth    - 6/10
Overall            - 8/10




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Last Updated ( Saturday, 21 October 2006 )
 

1Up Posts Preview of NHL07 for the 360

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Written by Administrator   
Wednesday, 16 August 2006

"It has become something of a given with the recent crop of games from EA Sports, so it should come as no surprise to hear that the right analog stick has become a major component in NHL 07's controls. Referred to as the "skill stick," it's best to think of the right analog like the hockey stick itself."

Check out the rest of the article HERE




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