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Written by Henry Dyck
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Friday, 20 June 2008 |
With EA’s announcement of Fight Night Round 4 I thought I’d write a small piece on what kinds of things I’d like to see EA Vancouver tackle in order to make this the best boxing game on the market.
I’m realistic enough to know that about 90% of this will never make it into Round 4, but it’s food for thought and I hope EA is hungry. (translation: this is way too long but maybe someone on this planet would like it)
Let’s start with the Gameplay:
There must be more emphasis placed on physics and attributes in regards to how fighters react to punches. In previous iterations of the Fight Night series, gimmick punches such as flash knockdowns or knockouts could be implemented. This meant that if these punches were executed successfully, the attributes associated with both fighters, in regards to power, defense or chin paid little consequence on whether or not there would be a knockdown or knockout. Want to make pillow-handed Chris Byrd a knockout artist? With these specialty punches that’s not a problem. Want to see your iron-chinned fighter get floored again and again? No problem.
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Last Updated ( Friday, 20 June 2008 )
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