NCAA Community Day Wrap Up

PDF Print E-mail
User Rating: / 4
PoorBest 
Written by Craig Gonzalez   
Wednesday, 13 June 2007
Article Index

NCAA Community Day Wrap Up

Page 2
Page 3
Page 4
Page 5


The new playcalling screen is okay, I guess.  I still don’t like how they only have one highlighted box, but it’s very easy to bluff your play now.  All you do is go to the play you want to call, click and hold the “A” button down, and while you have the “A” button held down you can still scroll the playbook.  So, essentially you get someone to think you are calling a different play than you really are.  If I remember correctly, wasn’t that how the bluff mode was in 2K or am I thinking about NFL Fever?  Anyway, it’s easier to bluff, regardless of where I saw it first.

NCAA 08 Football

Now onto another solid part of the game, the highlights! The mere fact that after you’re done playing your game and you can go through and watch a replay of every single play is awesome, then you add the ability to actually save those replays makes it even better, but what’s going to put that feature over the edge is that fact that, supposedly, we will be able to take our saved replays, upload them to a part of the EA site via XBOX Live, then download them to our PC.  To take it another step further, we are supposed to be able to do that with online games as well. That, to me, is where it’s at.  It could be a useful tool for online leagues where you can actually call out guys that are cheesing or use them as scouting tools.  You can post them on your favorite websites or do whatever you want with them.  I think that will be a fun feature and one that I know I will utilize. Oh, and you will also be able to do that with the in-game snapshots you take as well.

NCAA 08 Football


I got a chance to play around with the Campus Legend a little bit while I was there and I actually might utilize that mode this year.  I’m sure you’ve all read this already, but create your guy, what position he plays, equipment, and all that jazz, then they put you in your high school state championship playoffs.   You can choose to play the whole game or Super Sim and only play when your unit is on the field, which makes the games so much faster.  After each game it shows you which scouts were in the stands, and your star rating, like if you are a 2-star or 3-star player etc. And obviously the goal is to win the state championship and possibly get a better scholarship offer.  After your done playing the high school games, however far you went in the playoffs, the game gives you a list of schools that are interested and whether or not you will start or be a 2nd, 3rd, or 4th string player and it’s up to you to decide from there.  I created a QB and lost in the state semis, all the while having a massive breakdown on the field…I threw 6 picks!  Needless to say, my options weren’t very good and the best offer I got was to be a 2nd string QB at Arkansas, which is where I picked.  The weird thing is, even at the bottom feeder schools like Eastern Michigan, they had me as a 4th-stringer. I guess that’s what you get when you throw INT’s like there’s no tomorrow.  I didn’t get a chance to start the new season off with my guy, but I did find out something cool about how the playcalling works with certain players.  I guess the high school playbook adjusts to the style of player you created.  If you created an option QB, there will be an option playbook that your high school team uses, or if you create a RB, than the playbook will be a bit run heavy.  I just created a pocket QB and they seemed to call a decent amount of passing plays and I didn’t create another guy to see how different the playcalling would be.



Last Updated ( Wednesday, 13 June 2007 )
 
< Prev   Next >