Madden Community Day 2007

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Written by Scott Hemphill   
Saturday, 11 August 2007
Madden 08 Community Day has concluded here in Orlando, and I have to say I've never played 12 straight hours of Madden football before.  We went from 9am till 9pm today, playing against other Community Leaders and with the Madden development team themselves.
 
The first thing that struck me at my first EA Sports Madden Community Day is just how much "like us" the Madden design team members are.   I'm talking about David Ortiz, Rob Moye, Ian Cummings, Yuri Bialoskursky, and Daniel Castorani (DCas). 
 
These guys know the wish lists.  They know what the community has been requesting.  They want the same thing.  Every issue that we compiled in the forums was brought up by the developers themselves without me having to tell them.. (with the exception of Big Mean Bunny's question about Wembley Stadium being included in the game or not... although when I asked that question, D-Cas said he thinks they included Wembley in current-gen, but not next gen.)
 
I was extremely impressed with both the current & next gen team members.
 
Now... as for Madden 08 itself...
I can say without reservation that its going to be a huge hit, and it plays a very good game of football.  The frame-rate is incredible, and the controls allow for "twitch" movement.  Guys who are good "on the sticks" are going to have an advantage this year more than any other year.  Sure, the same was said of NCAA 08, but Madden's controls- in my opinion- are much more responsive and far more sensitive.  You can influence your share of missed tackles if you are good with the reflexes.  The same is true of great "manual catching" control.  There's also a ton of practice modes where you can hone you skills...which you'll need to do because of the enhanced level of control.

It's also the best looking football game I've ever seen.  The graphics are top notch in all ways this year.  Madden, or any other football game, has never looked better at all view disdances than Madden NFL 08 next gen.
 
I'm also elated to report that many of my gripes with NCAA 08 next gen seem to have been remedied with Madden 08 NG.  The menus seem to move MUCH faster- which is a big thing. (And can be an even BIGGER thing online.)  So that's improved. 
 
Also, I know I've been seriously frustrated with NCAA 08's crazy jumping INTs by LBs & DBs.  For one thing, Madden 08 seems to have better pass trajectories (and not as low as NCAA 08's passes).. and more importantly, the players generally play within a more realistic physics parameter by comparison to NCAA 08.  Thats pretty big.  Passes in general seem to give you much more control than NCAA 08.  Precision passing and the lob/bullet controls seem dead-on.   I really needed to see that after being somewhat disappointed with passing in NCAA, so finding out that Madden's passing controls were better 
 
I also find myself really liking the weapons system in Madden.  This is probably no surpise, because I liked what was essentially the same system in All Pro Football 2K8.  It really differentiates the special players in the league, and I know myself and others were glad to have those weapon icons shown- especially on offense, so we could see immediately which star defenders where lined up where.  Plus, motioning your own weapons often causes your opponent (be they AI or human) to react with a defensive shift in fear of that player, causing something you might want to exploit in your playcalling. 
 
I think you are all going to like how the weapons are handled.  I know many of you have been seriously afraid of the "Smart QB" ability where the QB can see the defenses play.  Its far less "exploitable" than you might think, and in an odd way, it actually encourages more realism.  Of course, you are probably saying "What the HELL is Quietcool talking about?"

Here's how it works- the "Smart QB" icon meter is slow to "fill up" to begin with.  The only way it fills up is after repeated use of the same defensive play(s).  So lets say you have Tom Brady, and your opponent calls a dime cover 2 man under at least twice per defensive series.  Repeated use of that same play will eventually fill up the "lightbulb" icon that signifies a smart QB.  At that moment, the QB can choose to hit the R trigger and left bumper to reveal a defensive play.   You don't have to use it the second it fills up.  You can save it for later in the game when you might want to use it.  Once you use it, the play are for ONE PLAY is revealed, and the smart QB icon loses all its charge, and can only be charged again by repeated use of the same defensive plays (again) by the defense.  It sounds cheesier than it really is, trust me on that, but it also encourages full use of a defensive playbook and less utilization of the same plays & blitzes.  You gotta mix it up.  If you mix up your defensive playcalling, the smart QB's icon won't fill at all.  Its that simple.    What's more, the QB gets to the line and if he does use the ability, the user might not have the right play called for that D.  Sure, they might audible to something else, but it can also lead to the offense calling a time-out because they don't have a play called that might work against the defensive call that was revealed to them.  So it can actually benefit the defense at times too.  I saw many successful players in the tourney today simply not care if the smart QB they were playing against used the ability. 
 
I personally liked EA's handling of the "Smart QB Weapon" better than APF2K8 did with their version of the same type of "weapon". In APF2K8, the ability was random and just "happened" at times.  With the EA system, you know what causes it, and how do avoid it.  The defense can also see the meter slowly starting to fill, and then they can react with more varied plays so that won't continue.  I think it works well. There's also smart defenders who can occasionally see offensive plays if the offense calls the same plays too much.  So it clearly works both ways and there is some balance.  (Troy Polamalu is one such smart defender, I'm glad to report.)

It also seems that there's weapon-specific animations- such as the hits/tackles by "Brick Wall" linebackers and "Spectacular Catch Wide Receivers" ... these guys get some serious animation love, and deservedly so. 

But more than anything- I walked away with a feeling that the game just feels right.  The play control "intangibles" are there.  Its back to being "Madden" again.  I highly recommend this game.

The Madden design team also spoke about getting the gameplay right in this version, and that allows them to focus on "presentation" and "online" for next year as some key design targets.  That's good news.  They know we want online franchise... heck, they brought it up before the Community Leaders did when we talked with each of them individually.  They also know we want smart routes and slide protection hot calls back in the game.

I'd rather not mis-quote some of the things I heard when the devs were talking, so I'll just say that I think that Madden 09 is going to be the big "blow up" of not only the few things that haven't carried over from current gen (slide protection, smart routes), but also more online and presentation features than we might expect.  All the current gen features should be caught up, and I expect LARGE things in terms of more presentation and online features.  Lots of off the cuff "wink-wink-nudge-nudge" stuff about the potential for online franchise in Madden 09.  Lets hope it happens. It also looks like EA is getting more feedback from the NFL in terms of team-specific playbooks and schemes for the future too.  Big stuff.

But I will say that Madden 08 Next Gen is pretty much a must buy as it stands.  .  The only thing I couldn't test out in Orlando was online play/latency.  So lets hope for the best in that regard.   I know for myself personally, NCAA 08 was an online letdown (to this point) due to latency issues and dropped games, so I'm holding out hope that Madden 08 doesn't have the same issues.  EA also assured us they are looking into the NCAA 08 problems online, and they are very aware of it.

We also had a tournament at Tiburon... which I lost in the first round in a 10-7 squeaker.  My opponent - Rod Lane- event coordinator for NJMADDENBALLERS.COM, went on to win it all...which included a signed Chad Johnson jersey, and a limited edition box of Madden 2008 360.  In my defense, I contend that I held him to his lowest output of the tournament. That's all I can really hang on to!

Plus... I can't imagine taking a Chad Johnson jersey back to Pittsburgh.  I'd be strung up like Benedict Arnold.  ;)

In conclusion, I think Madden is in good hands.  This year's game is quite fun and a HUGE improvement over Madden 07 360.  I'm also extremely impressed with the long-term roadmap for Madden that the devs talk about and elude towards.  To put it bluntly, I think that most EA games, including Madden, will be following the lead of NHL 08 with online features in the coming year (in Madden's case, Madden 09)

I'll also have an article in the next two weeks about Madden NFL 08 current gen (PS2)- which I also enjoyed, particularly the new current gen exclusive Madden Fantasy Draft Challenge.  (I'm all ABOUT the Hall of Fame fantasy draft challenge mode too!)  More to come.

Consolesports would also like to thank EA for the great hospitality for all of the Community Leader events this past summer, and a special thanks to EA's Will Kinsler (aka RAC).




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Last Updated ( Saturday, 11 August 2007 )