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NCAA Strategies NCAA Basketball 09 Event Recap pt. 2 - Gameplay

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Written by Craig Gonzalez   
Thursday, 18 September 2008

NCAA Basketball 09Here's Part 2 of NCAA Strategies NCAA Basketball 09 Event Recap regarding Gameplay..

"The following is a recap of the gameplay presentation from NCAA Basketball producers Sean O’Brien and Connor Dougan.

The main gameplay addition to NCAA Basketball is“Set the Tempo.” As explained by O’Brien, “college basketball is defined by the excitement and intensity that comes with the uniqueness of each team’s style of play, and executing that style of play to perfection.”

In NCAA Basketball, there are three distinct styles of play: Up Tempo, Half Court, and Balanced.

- Up-Tempo: Pressure D, push ball in transition, aggressive offensively.
- Half Court: Use shot clock, run longer sets, limit opponents possessions.
- Balanced: Can run in transition & play half court.

Each team has a pre-defined style of play based upon their roster and coaching style/tendency. These can be changed mid-game and also in Dynasty Mode.

Throughout the course of the game, the tempo is measured and displayed via a Game Tempo Control meter – resembling a speedometer. Based upon time of possession (average time each player takes to attempt a shot per possession), the Game Tempo Control will show the current pace of the game and the pace each team should be striving for. Up-Tempo teams will want to bury the needle, Half Court teams will want the needle on the left side, and Balanced teams will want the needle in the middle. Half court teams will not be penalized for scoring on fast breaks or on offensive rebounds & put-backs.

If teams play to their ideal tempo, they will receive a slight boost. If they are allowing their opponent to play to the tempo they desire (while not playing in their own), they will receive a slight downgrade. The key to success in NCAA Basketball 09 is recognizing your team strength & ideal tempo, and playing to each.

In the pre-game screen, gamers can pick three points of emphasis. These points are based upon the style of play that team uses in real-life. These three points do not alter the gameplay, but rather are simply presentation support with the coaches in-game.
"

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Last Updated ( Thursday, 18 September 2008 )
 
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