From IGN UK: FIFA 07 Review

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Sunday, 29 October 2006
"Not every manager has the freedom to rebuild their team from scratch when they take over a team but that's exactly what EA has done with FIFA on Xbox 360. Rather than go for the easy option by porting the current-gen version of the game and giving it a fresh lick of paint - which wouldn't have been such a bad thing considering it's the best FIFA game yet - the developers have gone back to the drawing board to create the foundation on which all next-gen FIFA games will be based. The question is, is it a solid bedrock or will it crumple under the softest challenge?

The short answer is FIFA 07 on 360 is a solid game. It's obvious EA has gone to great lengths to take the series to the next level, not just visually but also in the way it plays and feels. Regular readers of IGN will know how the new physics engine makes the ball and players react far more realistically than before, with blocked shots and unpredictable deflections as common in FIFA as they are in the beautiful game.


The beefed-up physics have a knock-on effect to the way the players control too: they react like physical objects that have weight, so it's much easier to knock an opposing player off the ball - albeit at the disapproval of the ref. As such it's easier to commit fouls when leaning simply into a challenge. Thankfully, though, you're less likely to be punished if you put the boot in just outside the box, because freekicks are no longer the foregone conclusion they were in previous FIFA games and, to some extent, even current-gen FIFA 07. Hoof a ball at the wall and it'll no longer sail straight through and into the goal, but will bounce off a defender. Naturally it's possible to angle a shot through a gap or bend the ball around the corner of the wall, but this takes much more skill. As a result it's more rewarding when you actually pull it off, and makes for a much more balanced,
realistic game."

 

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Last Updated ( Sunday, 25 February 2007 )
 
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