"Operation Sports: Does the screen shake or are there any visual disadvantages/effects for the away team, if the home team's Intensity Meter is high?
Sean O’Brien: “We didn’t do anything this year with any sort of camera shake. There are visual indications when a player’s composure is high or low. He’ll be more likely to celebrate, or you’ll see some dejection, or some hanging head type of animations. Obviously the crowd is a big indicator – both audibly and visually – with momentum. We tried to use a more true-to-life, authentic, broadcast feel with the presentation of the feature, as opposed to going over the top and having the screen shake to indicate the place is hopping. We chose to go with a more realistic sim approach this year as opposed to what we’ve done in the past.”Operation Sports: How many arenas are present in the game (not just the courts)?
Sean O’Brien: “We do a really good job with this. We have over 50 nuts and bolts authentic arenas. The rest of the arenas are what we call ‘semi-authentic:’ They have a texture package with the right colors (so a school that’s primary color is red will have that seen in the banners, etc.) You’ll see other conference logos throughout the arena, along with the court being completely authentic. It’s also the style of the arena itself. If the school plays in a Fieldhouse, it may not be an exact replication of that Fieldhouse, but it will be a Fieldhouse and will be a representative of the basic architecture. And with the texture pack you’ll see the school’s logo, the colors, the crowd will look like that team’s fans, plus the court. So the ‘average person,’ unless you’ve actually been in that place, wouldn’t know the difference whatsoever.”"
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