ConsoleSports News
| Winds of Change at EA Sports? |
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| Written by Scott Hemphill | |||
| Tuesday, 16 June 2009 10:23 | |||
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Sometimes game companies, even the biggest ones, start listening to gamers. Sometimes it takes a rough economic slowdown and some poor sales before that happens, but sometimes it does happen. There seems to be some new winds of change in Electronic Arts’ sports division, and I for one am pretty elated about it. 2009 seems to be the year of the “seasoned sports gamer”. (Note: I’m reluctant to use the term “hardcore” anymore as it pertains to sports gamers, simply because “hardcore” and its varying degrees of interpretation are so darn subjective…so I’ll use the term “seasoned”) ..And by “seasoned”, I mean sports gamers that expect a year to year evolution towards greater realism in regards to yearly sports video game releases. These are the people who feel that as the technology gets better, so should the features/realism of the sports game. These are the sports-knowledgeable folks that expect a decent degree of product advancement in terms of year to year releases. “Seasoned” sports gamers differ from casual sports gamers in that casuals generally just want a fun, easy to pick up game that doesn’t throw much at them or require them to look anything up in the game manual. It is these “seasoned sports gamer” folks that EA seems to be giving a firm nod to with some of the upcoming releases. Why is this important? Well, EA has been transfixed on the “casuals” ever since the advent of the Wii and its mind-boggling worldwide success. For two years, we listed to Peter Moore and others talk about how they’d love a piece of the Wii casual sports pie. This is fine, except for the fact that some of the “casual” development focus trickled into EA’s non-Wii sports games over the past several years. An example I will cite is NCAA Football 2009. EA’s entire design focus on that game was “wide open gameplay”. To a degree, I can understand that. College football, by comparison to the NFL is definitely more “wide open”. However, in what seemed to be an effort to make the product more “accessible to everyone”…the reality of “wide-open gameplay” meant practically non-existent defensive AI, virtually no defensive pass rush, and logical pursuit angles. Throw in the ongoing “run around backwards and chuck the ball anywhere” mechanics of the QB position, and you had a product that many seasoned sports gamers such as myself and Bangpow (Craig Gonzalez) quickly put down and traded in for something better. It was especially troubling to view the game down at EA Tiburon in June of last year as one of the Community Leaders. We all saw the same problems with NCAA 09, and when we brought them up to EA developer Ian Cummings, his response was merely “Wide-open gameplay, working as intended.” However, since that time, several things have happened. The backlash of the seasoned sports gamers to these kind of problems with EA’s sports games seems to have done something. I think we may even be able to view last years’ NCAA 09 and Madden 09 Wii as a turning point. The casual focused Madden 09 Wii didn’t sell well (or at least- by comparison to Madden on the other consoles, and NCAA 09 Wii sold even worse.) NCAA 09 for next gen consoles sold well, but there were many complaints about the casual-focused gameplay where realism, or anything resembling realism, was shunned in favor of making the gamer feel like they could score on damn near every possession.
(and much more I don’t have time to throw into this article).
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